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August 16, 2017: (Toronto, Ontario) Highmark Interactive, Canada’s first digital therapeutics company, is proud to announce the members of its Professional Advisory Board. Highmark is working on video game technology that will revolutionize patient management as it relates to the concussion epidemic and other traumatic brain injuries and diseases.
The Professional Advisory Board brings together elite athletes and experts from the sporting world who have seen and experienced the effects of concussions first-hand. They include:
Regarded as the best female hockey player of all time, Hayley played for Canada’s national team for 23 years and is a five-time Olympic medalist and seven-time World Championship medalist. She was recently awarded the Order of Canada.
Professional snowboarder with an Olympic bronze medal, 14 X Games medals, 3-time US Open champion and star of MTV’s McMorris & McMorris
Former NHL defenceman and captain of the New Jersey Devils. After playing 14 seasons in the NHL, Bryce is now an advocate for concussion awareness, safety and innovative treatments.
Director of Sport Science & Performance, Pittsburgh Penguins. Andy has trained countless world-class athletes including Sidney Crosby, John Tavares and Patrick Chan.
“Major athletes are looking to the private sector for help in the fight against concussions” says Hayley Wickenheiser. “It's great to be a part of such a collaborative team of athletes, doctors and tech innovators who care deeply about supporting the research and treatment of traumatic brain injuries.”
More than one million people in Canada are living with a brain injury, yet this condition is still a silent epidemic. The consequences of a brain injury can be devastating. Today’s announcement signifies a commitment by tech, medical and athletic leaders across the private sector to the ongoing research and development of digital technology to help combat this chronic illness.“Our vision at Highmark Interactive is bold and ambitious” says Dr. Sanjeev Sharma, co-founder of Highmark Interactive. “We believe entrepreneurs will have an important role in tackling the concussion epidemic through the development of new technologies that will be instrumental to managing injured patients. Our professional advisors are the perfect compliment to our diverse, world-class team. They have seen the impact of traumatic brain injuries firsthand. Their leadership and insight will be invaluable to our success.”
Video games are the fastest growing media industry in the world, with over $91 Billion in revenue in 2016. Highmark believes creating engaging experiences through games will be fundamental to increasing the reach and effectiveness of their technologies.
Highmark recently announced it had secured over $2 million in capital in an oversubscribed seed round.
For interview opportunities or further information, please contact: Britt Aharoni (647) 716-5113 email@example.com
Highmark Interactive is a Toronto based digital media and therapeutics company with a focus on concussions and other traumatic brain injuries and diseases. Founded in 2017, Highmark uses fun, engaging games that will educate players, collect a variety of baseline neurologic functional data, and facilitate the brain's healing from injury
July 18, 2017: (Toronto, Ontario) Highmark Interactive, Canada’s first digital therapeutics company, announced today that it has secured $2 million in capital for its seed round of financing. Today’s news builds on the momentum of its recent acquisition of XMG Studio.
“We have secured over ten world-class investors that believe in our vision and ability to execute and I couldn’t be more proud to have them involved” said Dr. Sanjeev Sharma, Executive Chairman of Highmark Interactive. “Our diverse investment group includes top capital market investors, Canadian medical leaders and both Olympic and professional athletes across numerous leagues.”
Highmark plans to use the funding in order to grow the development team and to build new distribution partnerships for its games.
“We believe our video game technology will revolutionize patient management as it relates to the concussion epidemic and other traumatic brain injuries and diseases” said Andy Smith, CEO of HighMark Interactive. “The oversubscribed round proves the team at Highmark is onto something special. We’re incredibly excited for the release of our games and the opportunities that lie ahead.”
Highmark is also pleased to announce the hiring of John Gardiner as CFO to its world class leadership team. Experienced with Operations and raising capital in the gaming sector, Gardiner was most recently Director of Finance and Partnerships at Big Viking Games where $21 million was raised from two tier- one Canadian institutions (Royal Bank of Canada (RBC) and the Business Development Bank of Canada (BDC), a first for a game company in Canada. He also helped scale the company from fifty to over one hundred employees and reached a five-year distribution deal with Valiant Comics, the third largest comic publisher in the world.
“I feel privileged to be working in what I believe is Canada’s next big boom sector- medtech” said John Gardiner. “The potential to help millions of people made my decision to join Highmark an easy one. The fact that I get to work with such a creative and ambitious team is a huge bonus.”
Highmark is close to finalizing its advisory board containing a number of current and former professional athletes, which it will be announcing soon.
Highmark Interactive is a Toronto based digital media and therapeutics company with a focus on concussions and other traumatic brain injuries and diseases. Founded in 2017, Highmark uses fun, engaging games that will educate players, collect a variety of baseline neurologic functional data, and facilitate the brain's healing from injury.